The Argnostic blog
Notes on the craft, tech, culture, and business of making games. Less about us, more about the medium we love.
Industry & Trends
What the Indie Boom Taught Us About Making Games
A generation of tiny studios proved you do not need a giant team to make something that lasts. Here is what we should actually take from that.
Gaming Culture The Preservation Problem: Who Saves Games When the Servers Die?
Game Dev Craft How Sound Design Tricks Your Brain Into Believing a World
Game Dev Craft Designing Difficulty: Accessibility Isn't the Enemy of Challenge
Industry & Trends The Business of Free-to-Play, Without the Hype
Tech & Tools Choosing a Game Engine in 2026: Unity, Unreal, Godot & the Rest
Gaming Culture Roguelikes vs Roguelites: A Genre That Refuses to Sit Still
Gaming Culture A Love Letter to the Save Point
Tech & Tools Frame Pacing: Why 60 FPS Doesn't Always Feel Smooth
Industry & Trends The Quiet Revolution of Handheld Gaming PCs
Game Dev Craft Game Feel: The Invisible Craft Behind Every Great Game