The Argnostic blog

Notes on the craft, tech, culture, and business of making games. Less about us, more about the medium we love.

Industry & Trends

What the Indie Boom Taught Us About Making Games

A generation of tiny studios proved you do not need a giant team to make something that lasts. Here is what we should actually take from that.

Gaming Culture

The Preservation Problem: Who Saves Games When the Servers Die?

Game Dev Craft

How Sound Design Tricks Your Brain Into Believing a World

Game Dev Craft

Designing Difficulty: Accessibility Isn't the Enemy of Challenge

Industry & Trends

The Business of Free-to-Play, Without the Hype

Tech & Tools

Choosing a Game Engine in 2026: Unity, Unreal, Godot & the Rest

Gaming Culture

Roguelikes vs Roguelites: A Genre That Refuses to Sit Still

Gaming Culture

A Love Letter to the Save Point

Tech & Tools

Frame Pacing: Why 60 FPS Doesn't Always Feel Smooth

Industry & Trends

The Quiet Revolution of Handheld Gaming PCs

Game Dev Craft

Game Feel: The Invisible Craft Behind Every Great Game