<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Argnostic Studio</title><description>Argnostic Studio is a small indie game studio crafting worlds worth getting lost in — from cozy mobile pick-ups to ambitious story-driven adventures.</description><link>https://argnostic.co/</link><item><title>The Business of Free-to-Play, Without the Hype</title><link>https://argnostic.co/blog/business-of-free-to-play/</link><guid isPermaLink="true">https://argnostic.co/blog/business-of-free-to-play/</guid><description>Free-to-play is neither evil nor magic. It is a business model with rules — and understanding them makes you a sharper player and a better developer.</description><pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Choosing a Game Engine in 2026: Unity, Unreal, Godot &amp; the Rest</title><link>https://argnostic.co/blog/choosing-a-game-engine-2026/</link><guid isPermaLink="true">https://argnostic.co/blog/choosing-a-game-engine-2026/</guid><description>There is no single right answer — but there are wrong answers for your specific project. A practical way to think it through.</description><pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Designing Difficulty: Accessibility Isn&apos;t the Enemy of Challenge</title><link>https://argnostic.co/blog/designing-difficulty-accessibility/</link><guid isPermaLink="true">https://argnostic.co/blog/designing-difficulty-accessibility/</guid><description>The &quot;should hard games have easy modes&quot; debate keeps missing the point. Difficulty and accessibility are different things entirely.</description><pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Frame Pacing: Why 60 FPS Doesn&apos;t Always Feel Smooth</title><link>https://argnostic.co/blog/frame-pacing-explained/</link><guid isPermaLink="true">https://argnostic.co/blog/frame-pacing-explained/</guid><description>A high frame rate counter can lie to you. The thing your eyes actually care about is consistency.</description><pubDate>Mon, 16 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Game Feel: The Invisible Craft Behind Every Great Game</title><link>https://argnostic.co/blog/game-feel-invisible-craft/</link><guid isPermaLink="true">https://argnostic.co/blog/game-feel-invisible-craft/</guid><description>Why the difference between a good game and a great one often comes down to a few milliseconds you can feel but never see.</description><pubDate>Mon, 12 Jan 2026 00:00:00 GMT</pubDate></item><item><title>The Preservation Problem: Who Saves Games When the Servers Die?</title><link>https://argnostic.co/blog/game-preservation-problem/</link><guid isPermaLink="true">https://argnostic.co/blog/game-preservation-problem/</guid><description>A huge share of the games ever made are already unplayable. As more games live online, the problem is getting worse.</description><pubDate>Sun, 31 May 2026 00:00:00 GMT</pubDate></item><item><title>What the Indie Boom Taught Us About Making Games</title><link>https://argnostic.co/blog/indie-boom-lessons/</link><guid isPermaLink="true">https://argnostic.co/blog/indie-boom-lessons/</guid><description>A generation of tiny studios proved you do not need a giant team to make something that lasts. Here is what we should actually take from that.</description><pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate></item><item><title>A Love Letter to the Save Point</title><link>https://argnostic.co/blog/love-letter-to-the-save-point/</link><guid isPermaLink="true">https://argnostic.co/blog/love-letter-to-the-save-point/</guid><description>The humble save mechanic shaped how entire generations felt fear, relief, and accomplishment. We should talk about it more.</description><pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate></item><item><title>The Quiet Revolution of Handheld Gaming PCs</title><link>https://argnostic.co/blog/rise-of-handheld-pcs/</link><guid isPermaLink="true">https://argnostic.co/blog/rise-of-handheld-pcs/</guid><description>How a category that barely existed a few years ago reshaped what &quot;PC gaming&quot; even means.</description><pubDate>Thu, 29 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Roguelikes vs Roguelites: A Genre That Refuses to Sit Still</title><link>https://argnostic.co/blog/roguelikes-vs-roguelites/</link><guid isPermaLink="true">https://argnostic.co/blog/roguelikes-vs-roguelites/</guid><description>One of the most argued-about labels in games, and why the argument is more interesting than the answer.</description><pubDate>Wed, 11 Mar 2026 00:00:00 GMT</pubDate></item><item><title>How Sound Design Tricks Your Brain Into Believing a World</title><link>https://argnostic.co/blog/sound-design-believing-a-world/</link><guid isPermaLink="true">https://argnostic.co/blog/sound-design-believing-a-world/</guid><description>Close your eyes during a great game and you can still tell where you are. That is not an accident.</description><pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate></item></channel></rss>